AI Insights · Timothy · October 2021
Top 5 Disney Games Performance in Slovenia Q3 2021
Discover how the top Disney games performed on unified platforms in Slovenia during Q3 2021, based on Sensor Tower data.
The third quarter of 2021 saw some interesting trends for the top Disney games on unified platforms in Slovenia. Here’s a closer look at the performance of these popular titles.
MARVEL Future Revolution, published by Netmarble Corporation, saw its weekly revenue peak at $114 in the week of August 30. However, it experienced a downward trend, closing the quarter at $35. Weekly downloads started strong at 1.4K in late August but dropped consistently to 165 by the end of September. The game’s active users also followed a declining trend, from 1.3K in the week of August 30 to 351 in the final week of September.
MARVEL Future Fight, another Netmarble title, had a mixed quarter. Weekly revenue peaked at $266 in early August and ended at $50 by late September. Downloads fluctuated, with a high of 100 in mid-September before falling to 28 in the last week. Active users peaked at 717 in early September but dropped to 549 by the end of the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. experienced significant revenue peaks, reaching $558 in mid-August. Despite this, revenue decreased to $147 by the end of September. Downloads started at 106 in early July but fell to 56 by the end of the quarter. Active users showed minor fluctuations, ending the quarter with a slight increase from 449 in mid-September to 477 in the final week.
LEGO® Star Wars™ - TFA, published by Warner Bros., had minimal revenue, with only a few dollars recorded in September. Downloads ranged from 73 in late June to 41 by the end of September. Active users peaked at 82 in mid-September but decreased to 52 by the last week of the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts saw its highest weekly revenue at $1.1K in early August, closing the quarter at $298. Downloads were relatively stable, peaking at 92 in mid-September and ending at 53. The game maintained a strong active user base, fluctuating around 3.2K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Slovenia. For more detailed analytics and insights, visit Sensor Tower.